#pragma once
#include "Vector3f.h"
#include <string>
class AABB {
public:
    float minX;
    float maxX;
    float minY;
    float maxY;
    float minZ;
    float maxZ;
    AABB(float minXIn, float maxXIn, float minYIn, float maxYIn, float minZIn, float maxZIn);
    ~AABB();
    float rayIntersect(
            Vector3f *rayStart,
            Vector3f *rayEnd);
};